🎨 Tap-to-Color Studio
Little Kids · Ages 3–5Pick a color, then tap any part of the picture to fill it. Try all three Sproutsville scenes!
Every color you picked makes Sproutsville brighter.
Kids ages 3–12 get games in three age bands — coloring, counting, and first words for little ones; memory and patterns for the middle crew; mega memory and brain-benders for big kids. Grown-ups get Sudoku, the Golden Row card game, word puzzles, G-Fam trivia, and a hidden-object mystery pulled straight from The Quiet Room. Pick your corner and play — no sign-up, just tap and go.
Play • Learn • Grow • Together — with Milo, Zara, Bubbles, Sunny, Tiko, Poppy, Professor Pine, Captain Splash & Twinkle. Games for every kid age — pick your band and play.
Gentle first games for the littlest Sprouts — colors, counting, and first words.
Pick a color, then tap any part of the picture to fill it. Try all three Sproutsville scenes!
Poppy the pink bunny loves counting! Twinkle has scattered stars in the night sky. How many stars do you see?
Look at the picture, then tap the word that names it. Sound out the letters slowly — you are reading already!
Romance • Fantasy • Suspense • Islamic History — the same G-Fam house, grown-up section. Books by G-Fam StopNGo: Love, Unscripted • The Ember Court • The Quiet Room.
How to play: tap the first letter of a word, then tap its last letter (words run across or down). Find all 8.
EMBER — from The Ember Court · LANTERN & CRESCENT — Ramadan nights · MYSTERY — Mara Voss territory · ROMANCE, FANTASY, SUSPENSE & HISTORY — your four grown-up sections.
How to play: tap a square, then tap a number. Every row, column, and 3×3 box must hold the numbers 1–9 exactly once. Gold numbers are your starting clues — they can't change. Use Notes to pencil in maybes while you think.
How to play: you and the House take turns. Tap one of your cards, then tap a glowing space on the board showing the same card to lay your gold chip. First to line up five chips in a row — across, down, or diagonal — wins. The four corner stars are wild for everybody, and a Jack is wild: it lays a chip on any open space. A card with no open space left is dead — tap it twice to toss it and draw a fresh one.
The logo is sacred — and every symbol means something. How well do you know it?
Three rooms. 48 hidden objects. Three missing tapes. E. Wren catalogued everything she owned — and hid her story inside her own clutter, where only a careful eye will find it. Every room is packed floor to ceiling; the objects on each list are camouflaged among look-alike shapes, so look slowly. Tap an object in the picture when you spot it and it checks off the list. Stuck? A hint makes one object shimmer.
Pick a grade from PreK through Grade 12. Every grade opens with a free sample lesson in each subject — no sign-up to try. The full lesson library is for G-Fam Learning members: one family membership unlocks every lesson, in every subject, for every grade.